games for building support

Forum: Spacesettlers
Thread: games for building support

# 13266 bysailorbarsoom@... on April 30, 2014, 12:05 a.m.
Member since 2021-10-03

.
Space Hotel Tycoon
Youstart with a set volume of a set orbit (usually one cubic kilometre of acircular 500 kilometre altitude equatorial Earth orbit) and a set amount ofmoney, half of it borrowed.

Your job isto build and sell space hotels to demanding travel/tourism companies.

You can borrow money (up to a point), butthen you have to pay it off, eating into your profit.

You have a deadline, and if you do a goodjob, you can outfit the next one more luxuriously (and sell it for more money).
Alongthe way, you run into problems (some of them randomly generated) such as solar flaresthat shut down work outside the shielded construction shack for days (could putyou over schedule, but you can make it up by paying out lots of overtime, whichcould put you over budget), orbital debris which isn't cleaned up as fast asyou were promised, and so on.
The fisthotel would hold fewer than twenty guests and offer small cabins and fewamenities, though eventually you could host a thousand guests or more, holdconventions, charity dance balls, sporting events, and more! You canchoose to have artificial gravity (more expensive), or not (cheaperguests).

A sports facility will cost abundle (and isnt available at first), but can generate a lot of revenue.

And so on.

Space Habitat Tycoon

Y
oustart with an empty Stanford Torus and a set amount of money (from your hotelconstruction business?), and your job is to outfit it for a client.

This client has a few particular desires("I want a central park, featuring three 50-metre waterfalls!").

Otherwise, the nicer you make it, the moreyou can sell it for.

Perhaps a "pricerange" would be included, above which the client won't go, and you canmeasure success by how close to his top offer you get (without going over).
You canborrow money (up to a point), but then you have to pay it off, eating into yourprofit.

You have a deadline, and if youdo a good job, you can outfit the next one more luxuriously (and sell it formore money).

Make enough profit, and youcan start dealing in Island Two Bernal Spheres.

Eventually, you can expand business to include Island Threes.
Alongthe way, you run into problems (some of them randomly generated) such as abreakdown in the Lunar mass driver (leaving you with a workforce which has tobe paid, but no work for them to do), labor disputes, and clients who changetheir minds about things ("Hey, instead of three 50-metre waterfalls, howabout two 75-metre waterfalls instead?").