Space Settlement the Easy Way

Forum: Spacesettlers
Thread: Space Settlement the Easy Way

# 13609 byalglobus@... on July 5, 2015, 4:17 p.m.
Member since 2021-10-03

> On Jul 5, 2015, at 8:05 AM, sraj sraj99@... [spacesettlers] wrote:
>
> Does NASA echo this viewpoint? NASA appears wedded to zero gravity.

No. This is a new discovery. Just made in the last few months. I havent even convinced NSS that this is the way to go much less NASA which for something big like this really means convincing Congress and the President, a major project.

>
> And space hotel planners, will they think differently?

I imagine that if the business takes off there will be a lot of creative thinking.

>
> After a tiring 300km journey, there will be no time to relax because zero gravity will have you in an uncontrollable spin. The trick is to find your centre of mass, usually just behind your belly button. Once you learn how to push off objects along an imaginary line running through this point, you can stop spinning and move around.
> http://www.bbc.com/future/story/20140718-what-is-it-like-on-a-space-hotel
>
> Regards,
> Selvaraj
>
> On 1 June 2015 at 19:47, Joe Strout joe@... [spacesettlers] > wrote:
> Yep, these recent findings are a real game-changer:
>
> 1. You need little or no radiation shielding in LEO.
> 2. Even in LEO, something the mass of a space colony has a very long
> de-orbit time.
> 3. People can tolerate higher rotation rates than generally assumed.
>
> Put together, it all means you can start small and cheap. So small and
> cheap, in fact, that my High Frontier game can't even model colonies
> that small!
>
> Initial ones wouldn't really count as a space colony at all; they'd be
> just rotating space stations, then hotels, then office/research parks,
> etc. One day we'll look up, and start arguing about whether the first
> true space settlement has already been built.
>
> This very gradual path to space settlement is a huge departure from the
> O'Neill-era plan to build a giant 10,000-person colony with lunar or
> asteroid materials right off the bat. Incremental development is always
> easier.
>
> It also suggests to me that we should quit spending money on studying
> how the body adapts to zero-G, and instead start spending it on rotating
> structures. "Living in space" does NOT mean "living in microgravity" as
> most people seem to believe, and it's silly to continue doing that when
> we don't have to.
>
> - Joe
>
> Yahoo Groups Links
>

sraj99@...m
[spacesettlers] <
spacesettlers@yahoogroups.com
> wrote:
Does NASA echo this viewpoint? NASA appears wedded to zero gravity.
No. This is a new discovery. Just made in the last few months. I havent even convinced NSS that this is the way to go much less NASA which for something big like this really means convincing Congress and the President, a major project.
And space hotel planners, will they think differently?
I imagine that if the business takes off there will be a lot of creative thinking.
After a tiring 300km journey, there will be no time to relax because zero gravity will have you in an uncontrollable spin. The trick is to find your centre of mass, usually just behind your belly button. Once you learn how to push off objects along an imaginary line running through this point, you can stop spinning and move around.
http://www.bbc.com/future/story/20140718-what-is-it-like-on-a-space-hotel
Regards,
Selvaraj
On 1 June 2015 at 19:47, Joe Strout

joe@...

[spacesettlers]

<
spacesettlers@yahoogroups.com
>

Yep, these recent findings are a real game-changer:
1. You need little or no radiation shielding in LEO.
2. Even in LEO, something the mass of a space colony has a very long
de-orbit time.
3. People can tolerate higher rotation rates than generally assumed.
Put together, it all means you can start small and cheap. So small and
cheap, in fact, that my High Frontier game can't even model colonies
that small!
Initial ones wouldn't really count as a space colony at all; they'd be
just rotating space stations, then hotels, then office/research parks,
etc. One day we'll look up, and start arguing about whether the first
true space settlement has already been built.
This very gradual path to space settlement is a huge departure from the
O'Neill-era plan to build a giant 10,000-person colony with lunar or
asteroid materials right off the bat. Incremental development is always
easier.
It also suggests to me that we should quit spending money on studying
how the body adapts to zero-G, and instead start spending it on rotating
structures. "Living in space" does NOT mean "living in microgravity" as
most people seem to believe, and it's silly to continue doing that when
we don't have to.
- Joe
Yahoo Groups Links

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