Bernal Sphein Cyberspace Forum: SSI-List
Thread: Bernal Sphein Cyberspace
# 14122 byBettie Greber on Nov. 7, 2000, 6:38 a.m.
Member since 2022-08-22
I was referring to your conversations with Jon Beck. I understand what the
components for science fiction or action adventure are. I was just saying
that for SSI to be associated with an effort it would need to avoid
violence. I could be action or exploration orienented. Someone may base a
violence-based game on what they see from reading The High Frontier, but we
would have no control over that nor would we promote it. I look at all the
mail but just respond to those that seem like they are looking for what
SSI's poistion is or what they have done on something. I hope I have
cleared up any confusion. Bettie Greber
> writes:
>
> << Thank you. In monitoring the other chat I see alot of violence among
the
> ideas, anything SSI associates with must not include weapons, it is part
of
> our founding charter. Bettie >>
>
> I don't know what other chat your referring to. My idea was to have a
first
> person walk through of a bernal sphere. The player would see it the same
way
> a person walking through the inside of the sphere would see it. Most
science
> fiction scenarios involve some sort of action adventure and combat is
easier
> to program than romance for example. You typically have some AI program
> control some robots, enemy soldier or other creature and try to destroy
the
> player. The player has to defend himself usually by destroying whatever is
> attacking him or her. Most science fiction has this sort of angle. The
other
> sort of program is a sym-city type program where the player manages the
> resources of the bernal sphere and tries to achieve some goal such as
> building anothe bernal sphere. Sim city has a sort of top down perspective
> which is somewhat disappointing in that you would see the whole bernal
sphere
> at once rather than walking through it. Most games have to challenge the
> player in some way. Another possiblity would be motorcycle races around
the