Preparing lunar surface . . . Forum: Spacesettlers
Thread: Preparing lunar surface . . .
# 2724 bytango_dancer@... on April 5, 2002, 9:41 p.m.
Member since 2021-10-03
You propose a very good suggestion and all other factors being
equal, I would favor your proposal.
infrastructure needed to connect the two. The electrical power that
might be required.
The one supposition in my proposal that I didn't clearly state was
that I thought that a kinetic energy projectile would be cheaper
than the engineering needed to optimize tower locations and connect
them to the base with road and utilities. To avoid a lengthy journey
every time you wanted to launch a payload. Such journeys on the moon
wouldn't be as easy as they are on earth.
If the destructive energy of the kinetic energy projectile (or
explosive) that would destroy a mountaintop is not cheaper and more
time-efficient, then of course there's little point in further
investigating that option and better to optimize the site and build
the roads, etc.
--- In spacesettlers@y..., Lucio de Souza Coelho wrote:
> From: "victoriatangoman"
> To:
> Sent: Wednesday, April 03, 2002 6:53 PM
> Subject: [spacesettlers] Re: Preparing lunar surface . . .
>
> [snikt]
> > Your suggestion has merit, and I'm not sure which is the best
way to
> > go. What if there is an obstruction on a 2,000 meter mountain
and we
> > need to clear the peak of 100 meters of material? Is it more
> > efficient to blast it away to give an unobstructed path so that
the
> > system can touch down at 10-50 meters elevation at the touchdown
> > points, or is it more efficient to leave the mountain peak intact
> > and build a 2,050 meter tower at each of the touchdown points?
> >
> I don't know (although I feel that tall towers will have very cheap
> structural requirements in the low lunar gravity). But what about
if we take
> an intermediate approach:
>
> - First, you run some optimization/lunaprocessing program in order
to
> maximize the "peakness" of your touch down points. (A "peaky"
touchdown
> point would be one located in a elevation - mountain top, crater
rim - with
> no taller elevations around.)
>
> - Then you build your "spaceport towers". The tallest touchdown
point in
> fact will have no tower, just a spaceport platform. The other
points will
> have a tower going to the altitude of the tallest point. Since all
points
> were optimized to be locally high, I would expect the average
height of the